_watcher
Gunman
Posts: 20
Joined: Mar 2010
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RE: Post Your Crash Reports Here
I seem to crash every time I host. The game will run fine for a couple of minutes then it crashes to desktop.
I have no issues playing on other peoples games.
Here is the crash log:
Crash in application: access violation
-------------------------------
Callstack:
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.0.15243.13187
CPU : Intel® Core2 Quad CPU Q6600 @ 2.40GHz (4 cores); SSE; SSE2; SSE3; SSSE3
DirectX : 10.0
GPU : NVIDIA GeForce 9800 GTX/9800 GTX+ / nvd3dum.dll[8.17.11.9621]
Language : english
Memory : 3053 MB
OS : 6.1.7600 () 0x100-0x1 (64 bits)
Physics : threaded
Project : Lead and Gold
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))
Ooops, running Windows 7 x64. Checked and I am running the most current Nvidia drivers.
(This post was last modified: 2010-03-22 21:21 by _watcher.)
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| 2010-03-22 21:20 |
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Sidewinder
Greenhorn
Posts: 12
Joined: Mar 2010
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RE: Post Your Crash Reports Here
Occures when the game starts and the loading bar gets to its end.
rash in application: C++ exception
data\settings\controls.xml (76): Identifiers must match
-------------------------------
Callstack:
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
kernel32 (???) RegisterWaitForInputIdle
kernel32 (???) FindAtomW
kernel32 (???) RegisterWaitForInputIdle
-------------------------------
Current thread: Main
Script stack:
load_settings() core\lib\core\managers\controller\CoreControllerManager.lua:291
init() data\lib\managers\MainMenuManager.lua:2115
new() core\lib\core\utils\CoreClass.lua:31
init() data\lib\setups\MenuSetup.lua:149
data\menu\mainmenu\mainmenu.lua:42
-------------------------------
System information:
Application version : 1.0.15243.13187
CPU : Intel® Pentium® Dual CPU E2160 @ 1.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3
DirectX : 9.0c
GPU : NVIDIA GeForce 8500 GT / nv4_disp.dll[6.14.11.9621]
Language : english
Memory : 2047 MB
OS : 5.1.2600 (Service Pack 2) 0x100-0x1 (32 bits)
Physics : threaded
Project : Lead and Gold
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Realtek HD Audio output)
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| 2010-03-22 21:33 |
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_watcher
Gunman
Posts: 20
Joined: Mar 2010
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RE: Post Your Crash Reports Here
See above post of mine. Now is it crashing from within game (when i'm on someones server) with same log.
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| 2010-03-22 21:37 |
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knicka
Greenhorn
Posts: 2
Joined: Mar 2010
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RE: Post Your Crash Reports Here
Crash in application: C++ exception
Invalid connection; source button/axis/direction does not exist
-------------------------------
Callstack:
lag_win32_release (???) ???
-------------------------------
Current thread: Main
Script stack:
virtual_connect2() core\lib\core\managers\controller\CoreControllerWrapper.lua:350
virtual_connect2() core\lib\core\managers\controller\CoreControllerWrapperGamepad.lua:106
core\lib\core\managers\controller\CoreControllerWrapperGamepad.lua:65
()
0 virtual_connect()
core\lib\core\managers\controller\CoreControllerWrapper.lua:339
virtual_connect()
data\lib\managers\ControllerWr connect()
core\lib\core\managers\controller\CoreControllerWrapper.lua:315
setup_connection()
core\lib\core\managers\control setup()
core\lib\core\managers\controller\CoreControllerWrapper.lua:250
rebind_connections()
core\lib\core\managers\control rebind_connections()
core\lib\core\managers\controller\CoreControllerManager.lua:389
load_settings()
core\lib\core\managers\control init()
data\lib\managers\MainMenuManager.lua:2113
new()
core\lib\core\utils\CoreClass. init()
data\lib\setups\MenuSetup.lua:149
data\menu\mainmenu\mainmenu.lu
-------------------------------
System information:
Application version : 1.0.15243.13187
CPU : AMD Phenom™ II X4 920 Processor (4 cores); SSE; SSE2; SSE3
DirectX : 10.0
GPU : NVIDIA GeForce GTX 285 / nvd3dum.dll[8.17.11.9621]
Language : german
Memory : 4095 MB
OS : 6.1.7600 () 0x300-0x1 (64 bits)
Physics : threaded
Project : Lead and Gold
Renderer : DX9 threaded
Sound : Creative (Lautsprecher (Creative SB X-Fi))
I Have installed PhysX 9.09.1112
strangely enough when I start my computer and the game has gone up right after the start of the computer, does it play a certain long time .. If I finish the game again and try not to start works
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| 2010-03-22 21:43 |
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loco
Greenhorn
Posts: 9
Joined: Mar 2010
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RE: Post Your Crash Reports Here
I tried joining a quick match.Then it crashed.
Crash in application: access violation
-------------------------------
Callstack:
lag_win32_release (???) ???
-------------------------------
Current thread: Main
Script stack:
update() =[C]
update() data\lib\managers\SteamManager.lua:39
paused_update() data\lib\setups\MenuSetup.lua:349
data\menu\mainmenu\mainmenu.lua:114
-------------------------------
System information:
Application version : 1.0.15243.13187
CPU : Intel® Core2 Duo CPU T8100 @ 2.10GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 10.0
GPU : NVIDIA GeForce 8600M GT / nvd3dum.dll[8.17.11.9562]
Language : english
Memory : 3581 MB
OS : 6.0.6001 (Service Pack 1) 0x300-0x1 (32 bits)
Physics : threaded
Project : Lead and Gold
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))
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| 2010-03-23 00:15 |
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Daniel
Fatshark
Posts: 459
Joined: Jan 2010
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RE: Post Your Crash Reports Here
(2010-03-22 21:43)knicka Wrote: Crash in application: C++ exception
Invalid connection; source button/axis/direction does not exist
-------------------------------
Callstack:
lag_win32_release (???) ???
-------------------------------
Current thread: Main
Script stack:
virtual_connect2() core\lib\core\managers\controller\CoreControllerWrapper.lua:350
virtual_connect2() core\lib\core\managers\controller\CoreControllerWrapperGamepad.lua:106
core\lib\core\managers\controller\CoreControllerWrapperGamepad.lua:65
()
0 virtual_connect()
core\lib\core\managers\controller\CoreControllerWrapper.lua:339
virtual_connect()
data\lib\managers\ControllerWr connect()
core\lib\core\managers\controller\CoreControllerWrapper.lua:315
setup_connection()
core\lib\core\managers\control setup()
core\lib\core\managers\controller\CoreControllerWrapper.lua:250
rebind_connections()
core\lib\core\managers\control rebind_connections()
core\lib\core\managers\controller\CoreControllerManager.lua:389
load_settings()
core\lib\core\managers\control init()
data\lib\managers\MainMenuManager.lua:2113
new()
core\lib\core\utils\CoreClass. init()
data\lib\setups\MenuSetup.lua:149
data\menu\mainmenu\mainmenu.lu
-------------------------------
System information:
Application version : 1.0.15243.13187
CPU : AMD Phenom™ II X4 920 Processor (4 cores); SSE; SSE2; SSE3
DirectX : 10.0
GPU : NVIDIA GeForce GTX 285 / nvd3dum.dll[8.17.11.9621]
Language : german
Memory : 4095 MB
OS : 6.1.7600 () 0x300-0x1 (64 bits)
Physics : threaded
Project : Lead and Gold
Renderer : DX9 threaded
Sound : Creative (Lautsprecher (Creative SB X-Fi))
I Have installed PhysX 9.09.1112
strangely enough when I start my computer and the game has gone up right after the start of the computer, does it play a certain long time .. If I finish the game again and try not to start works
Q: "Invalid connection; source button/axis/direction does not exist"
A: Try removing all gamepads etc you have plugged into your computer if you're still getting the same error have a look through your device manager and try disabling any gamepads you have listed on there.
-------------------------------------------------------------------------
For FAQ and ways to work around some bugs:
http://forums.leadandgold.com/showthread...78#pid1678
Ingame name: Vitae
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| 2010-03-23 00:26 |
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Michelman
Greenhorn
Posts: 3
Joined: Mar 2010
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RE: Post Your Crash Reports Here
Sometimes I seem to be getting this error, Most times the game just starts
Quote:Crash in application: C++ exception
c:\exe_build\strawberry\engine\dieselx\dieselx\blobs\../utility/compression.cpp:243 err == Z_STREAM_END
-------------------------------
Callstack:
lag_win32_release (???) ???
ntdll (???) RtlAllocateHeap
ntdll (???) RtlAllocateHeap
ntdll (???) RtlAcquirePebLock
ntdll (???) RtlAcquirePebLock
ntdll (???) ZwSetEventBoostPriority
lag_win32_release (???) ???
lag_win32_release (???) ???
lag_win32_release (???) ???
-------------------------------
Current thread: Main
Script stack:
preload() data\lib\screens\MessageScreen.lua:7
init() data\lib\managers\TransitionManager.lua:14
new() core\lib\core\utils\CoreClass.lua:31
init() data\lib\setups\MenuSetup.lua:131
data\menu\mainmenu\mainmenu.lua:42
-------------------------------
System information:
Application version : 1.0.15243.13187
CPU : Intel® Core2 Quad CPU Q6600 @ 2.40GHz (4 cores); SSE; SSE2; SSE3; SSSE3
DirectX : 9.0c
GPU : NVIDIA GeForce GTX 275 / nv4_disp.dll[6.14.11.9621]
Language : english
Memory : 3327 MB
OS : 5.1.2600 (Service Pack 3) 0x100-0x1 (32 bits)
Physics : threaded
Project : Lead and Gold
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Realtek HD Audio output)
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| 2010-03-23 10:23 |
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Yozei
Greenhorn
Posts: 9
Joined: Mar 2010
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RE: Post Your Crash Reports Here
Random crashes, log:
Crash in application: access violation
-------------------------------
Callstack:
lgc.c (234) traverseclosure
lgc.c (295) propagatemark
lgc.c (650) luaC_step
lapi.c (958) lua_gc
interpreter.cpp (1024) dsl::BackgroundGarbageCollector::worker_thread
interpreter.cpp (924) dsl::background_garbage_collector_thread_callback
threadmanager.cpp (450) dsl::ThreadManager::execute
threadmanager.cpp (492) dsl::ThreadManager::ThreadManagerThreadProc
threadex.c (348) _callthreadstartex
threadex.c (326) _threadstartex
kernel32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlInitializeExceptionChain
-------------------------------
Current thread: BackgroundGarbageCollector
-------------------------------
System information:
Application version : 1.0.15293.13192
CPU : Intel® Core2 Quad CPU Q8200 @ 2.33GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 10.0
GPU : ATI Radeon HD 4800 Series / atiu9pag.dll[8.14.1.6095]
Language : english
Memory : 3583 MB
OS : 6.1.7600 () 0x300-0x1 (32 bits)
Physics : threaded
Project : Lead and Gold
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))
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| 2010-03-23 18:35 |
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