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DLC maps
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saybejay Offline
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Post: #1
DLC maps
I was going to suggest an idea for a map in the DLC thread in the proffesions section, but it said only put ideas for proffesions, so I don't know where to post it so I guess I'll just put it here.
I was thinking of the bottom of a canyon or gorge would be pretty cool. So you have only one direction to go with both ends of the canyon having each teams bases. There would be alot more face to face combat going on that way.

____________________________________________________________Angry
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2010-01-10 05:25
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uurrnn Offline
Road Agent

Posts: 121
Joined: Jan 2010
Post: #2
RE: DLC maps
This is a good idea, but you would have to provide some sort of flanking mechanisms to open up the gameplay.

A canyon would work, you could just have some pathways that go up the side, maybe a cave or two?

Blood Gulch anyone?
2010-01-10 05:27
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saybejay Offline
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Posts: 30
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Post: #3
RE: DLC maps
yeah that does sound pretty good. Maybe a mine or small cave that goes underneath the whole level to each side popping up near the other gangs (I need to get used to calling it that) base.

____________________________________________________________Angry
"Good evening ladies!"
A large framed man with an impressive red beard appears in the doorway and readies his coachgun.
2010-01-10 05:31
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McCole Offline
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Posts: 50
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Post: #4
RE: DLC maps
(2010-01-10 05:27)uurrnn Wrote:  This is a good idea, but you would have to provide some sort of flanking mechanisms to open up the gameplay.

A canyon would work, you could just have some pathways that go up the side, maybe a cave or two?

Blood Gulch anyone?

Oh my. Blood Gulch, Wild West style. Never thought about something like that. That would make an amazing map for a few of the game types.

I think a forested area would very cool. Not too heavily, but not easy to see one end to the other. Lots of brush to hide in and maybe even a stream and a clearing where the fights might really start taking off. Hey, maybe even a cabin or two to try and hold out in on a Robbery or even Greed mode.

Never forget the Gunslinger's Creed, or have you forgotten the face of your father?
Gamer Tag: Ruthless Tenjin
PSN ID: SpadeMcCole
2010-01-10 05:32
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uurrnn Offline
Road Agent

Posts: 121
Joined: Jan 2010
Post: #5
RE: DLC maps
An underground mine would also be an excellent asset. If anyones played uncharted 2, then it would play similar to the new map; The Fort. <3 that map.
2010-01-10 05:32
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saybejay Offline
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Posts: 30
Joined: Jan 2010
Post: #6
RE: DLC maps
McCole Wrote:

I think a forested area would very cool. Not too heavily, but not easy to see one end to the other. Lots of brush to hide in and maybe even a stream and a clearing where the fights might really start taking off. Hey, maybe even a cabin or two to try and hold out in on a Robbery or even Greed mode.


In powder keg you should have to blow up the other gangs cabin.

____________________________________________________________Angry
"Good evening ladies!"
A large framed man with an impressive red beard appears in the doorway and readies his coachgun.
(This post was last modified: 2010-01-10 05:37 by saybejay.)
2010-01-10 05:35
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McCole Offline
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Posts: 50
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Post: #7
RE: DLC maps
(2010-01-10 05:35)saybejay Wrote:  McCole Wrote:

I think a forested area would very cool. Not too heavily, but not easy to see one end to the other. Lots of brush to hide in and maybe even a stream and a clearing where the fights might really start taking off. Hey, maybe even a cabin or two to try and hold out in on a Robbery or even Greed mode.


In powder keg you should have to blow up the other gangs cabin.

Great idea! Might have to make the forest area on a mountainside or something so it isn't just a simple straight shot from to the other. They could even make it have a nice fog effect to really give it some atmosphere.

Never forget the Gunslinger's Creed, or have you forgotten the face of your father?
Gamer Tag: Ruthless Tenjin
PSN ID: SpadeMcCole
2010-01-10 05:41
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uurrnn Offline
Road Agent

Posts: 121
Joined: Jan 2010
Post: #8
RE: DLC maps
The forest would really complicate the moving from one base to another (not a bad thing). You would have a clearing obviously, which would be watched the most, but people could sneak through the forest as well.

Also, you don't want to make it too dense or too hard to see through. We don't want to promote camping now.
2010-01-10 05:47
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diLLard Offline
Gunman

Posts: 28
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Post: #9
RE: DLC maps
I think a map that took place on 2 oil rigs would be sweet Each could have 2 or 3 levels and in the middle would be maybe a few buildings/wagons/crates and miscellaneous objects. It would remind me of There Will Be Blood.
(2010-01-10 05:35)saybejay Wrote:  McCole Wrote:

I think a forested area would very cool. Not too heavily, but not easy to see one end to the other. Lots of brush to hide in and maybe even a stream and a clearing where the fights might really start taking off. Hey, maybe even a cabin or two to try and hold out in on a Robbery or even Greed mode.


In powder keg you should have to blow up the other gangs cabin.

That sounds sweet. possibly have some tree houses or tree forts as team bases and smaller platforms and spots for Trappers to take a haven in. maybe have smaller tree houses that interconnect so that there is some kind of vertical gameplay involved as well.

[Image: hvxn40.jpg]
(This post was last modified: 2010-01-10 11:26 by diLLard.)
2010-01-10 11:21
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uurrnn Offline
Road Agent

Posts: 121
Joined: Jan 2010
Post: #10
RE: DLC maps
Omg. Oil rig map sounds epic. Just picturing it.
2010-01-10 11:28
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